
Entwined
Unity Game Developer - Entire design and development
This is my first indie completed game, launched on the Play Store for Android devices. The objective is to dodge obstacles for as long as possible. The game has a simple yet attractive design, with geometric shapes and a wide range of colors, pleasant music, and an addictive gameplay. This project is quite special to me, and I plan on updating and improving it in the future.
Technically, the game incorporates advanced design concepts that I applied during development, as well as robust programming and production systems created from scratch by myself. Some of these are:
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Color system: One of the main attractions of the game, and my personal favorite. It consists of a series of colors chosen meticulously to have synergy with each other, giving the game a unique style according to the player's taste. The points earned can be spent on a store, which adds a unique touch to the game.
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Save system: Applied to points, locked and unlocked objects, selected objects, selected colors, among others.
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Store system: The store is a place where points can be spent on purchasing colors, giving the game a unique look and making customization friendly for each player.
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Powerup system: The game has 4 powerups that make it easier to play, including invincibility, extra points, extra life, and bomb.
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Difficulty system: Not all players have the same skill level, so the game's design incorporates generous collision aspects with the player, as well as 3 difficulties to choose from (easy, medium, and hard).
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Advertisement system: Unity ads are included in this game, with ads for free points, ads to revive, and simple ads that appear after dying multiple times.
These are some screenshots of the game. Since you have read this, feel free to try it out if you're interested:
https://play.google.com/store/apps/details?id=com.CAHC2509.Entwined&pcampaignid=web_share